It feels like only yesterday we started this whole project off, and now we're about to present the alpha build of "Fat Ninja" to our peers and professors.
Over the course of the past two weeks, I've been working hard to get my team's final Alpha assets put into our game and getting all of the mechanics to work well with one another. Have a look!
As you can see, we have our main character running and animated, our final backgrounds (which act in a parallax as they run by the screen to give depth), our platforms, and our sushi. All of our algorithms, sprites, and audio assets are working together perfectly, and we're very excited for our presentation later this afternoon.
I plan on presenting our game itself by running a camera-projector to a television. Until I get the proper display cable, this will be the most lag-free way of presenting our working game application.
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