Tuesday, May 22, 2012

Mike Pope - Week 11

Hey guys!
This past week I was pretty much focuses on getting all of the current art assets polished up for our first bug testing run! So far, we have 4 complete levels, and that means all 4 levels needed to look spot on, with no glitches or errors going on (like un-even tiling/repeating or line breaks). What's very interesting is that on one phone, none of the above stated ever happened... but on other phones (like mine) there'd be line breaks ALL OVER THE PLACE!


Anyways, I was able to finish up the first level of our second world, Madagascar 2-1 this week. The original concept of this map was to have Chin end up running on top of the trees. There needs to be a lot of extra programming behind that, so I'm not too sure if that is plausible at this point. If not, it still works great as a floor running map... like our previous levels. Also, I started working on a samurai character, which will be pretty large compared to the rest of the enemies (and will be used much later in the game). From here on out, I am going to be working extremely hard on creating fresh, new levels for the remaining many that we have planned. Until next week!

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