This week I've been working some more on the enemy ninja and the rest of the background for Asia 1-3. Soon, I will be working on the start of World 2, which is Madagascar! Since I'm starting from scratch, I hope that I can get through it quickly, since I have some basic ideas of how I want to do it. Unlike the first level, there will be a one or two time dynamic object that will go by, which will help play into the background a little more, which helps the player know where exactly the gaps in the floor are.
Here's some pictures of what I had going for a background this past week.
Like I mentioned, I finished up the ninja and rigged and created animations for it. Basically, all it does is throw ninja stars and die. Unlike the main character, this mesh was rigged using the 3DSMax Biped, instead of standard bones. I think it turned out very well! We'll see what we need next for the new levels!