Well, back from spring break and going into the final stretch of our Senior Project! While the past two weeks have been for relaxing and revitalizing for the last 8 weeks, I've been very productive.
First off, I wanted to make Chin (the main character) blend into the game a lot more. What I mean by this is that the way I rendered him in 3D for the alpha made him look "too realistic" to fit into the drawn, cartoony style of everything. Deciding to tinker with the rendering and material settings in 3DS Max 2012, I found out a great way to make a more "cell-shaded" or cartoony render setting.
As you can compare to previous rendering outputs, the shading is now much more flat and solid colred. To make sure this style looked perfect for the game, I even tested it against the level background. I must say it looks pretty damn good! Also this week, I finished UVW Mapping and Texturing Chin, as well as re-tweaked some animations.
Finally, I completed the Asia 1-2 level. Bascially, I wanted to keep the same structure and feel as the previous Asia, so I decided to put it in a sunrise moment, giving everything a orangish-purple hue. Also, the area is slowly going towards the forest, so there are less buildings and added trees. For Asia 1-3, I plan on making it at the very tip of the forest, so there will be a lot more trees.